![]() It will no longer override your standard settings file. Update: As of Rebellion version 1.84, the dev.exe has its own set of setting, camera and UI mapping files. These two features are really the only way to get useful data about crashes, so learn to use them. Also the Dev generates a log of these error messages and tons of other useful info in your AppData debug folder (the log name is displayed on the Dev menu bar). While this is a pain, this will allow the Dev.exe to display any errors it encounter in game right when it encounters them, which is crucial for debugging mods. all return to default, so make a back up of your user/diplomacyuser files so you paste them back into your App Data Settings folder when you are done. ![]() Your achievements will be okay but most other information, including hot keys, player name, resolution settings etc. Show Errors and Logging: On starting the Developer.exe for the first time, the game will rewrite your settings file. In addition to the commands that are defined below, the Developer.exe has several built in special features that are always active are a big help with testing mods. Also the dev.exe has its own mod folder in Rebellion, so for testing mods you must start the dev.exe once to create the mod folder, then move any mods you're working with to the newly created dev mod folder. All the commands should work the same on all versions of Sins, though some features may not be present in all versions.įor Rebellion, the above still holds true, but the install directory is in your steamapp folder. Most features of the Developer are accessed through a special menu that is brought up by pressing. ![]() They are updated automatically with the base game via Impulse or Steam. There is one for each version of Sins you have, and are named Sins of a Solar Empire Dev.exe. The Developer.exe is a modding tool that can be found in your main Sins of a Solar Empire folder along with the regular game.exe. Tested on Diplomacy 1.21/1.31 against normal/hard AI on a 1v1 map. I finished the change galaxy menu today, I'll add the rest as I have time. With beefier ships and more choices to agonize over, it adds enough new elements to the mix to freshen the gameplay for seasoned veterans, and it's a good starting point for players who are late to the party and unwilling to wait for a proper sequel.Since I noticed no one has really mapped out and explained all of the developer.exe's features, I'd thought I'd do it myself. While it doesn't shake up the status quo much, Rebellion isn't lacking in polish or extra content. Sins of a Solar Empire may be showing signs of age, but it continues to stand out as one of the best tactical space combat sims around. They're not cheap to build or super powered from the get-go, but once you level-them up in battle a bit and unlock their special abilities, these war machines can cause incredible damage to large enemy fleets. Ranging in scope from the Vasari Rebel's Kultorask, a nanotech-laden brute that vamps energy from nearby foes to power its own systems, to the TEC Rebel's Ragnarov, a huge ship sporting a high powered rail gun capable of sniping enemies from a long distance, every titan sports a range of cool combat functions to boost your killing potential. New Titan class warships, which are essentially huge ass-kicking mega ships, further differentiate each faction's armada in mid-to-late game conflicts. There's a lot of depth and moving parts to attend to, and while it can be overwhelming at times, everything moves at a comfortable pace. ![]() Diplomacy is always an option too, though all-out war provides the real thrust behind the complex strategic gameplay. Sins of a Solar Empire's absorbing brand of real-time intergalactic warfare finds you colonizing and defending planets, researching military and economic technologies, expanding your cultural influence, mining useful resources, and building up a powerful fleet of diverse ships to thrash your opponents with. You still won't find any proper solo campaign to speak of, which feels like yet another missed opportunity, but that's not much of an issue, since the thrill of getting caught up in a heavily armed bid to conquer the galaxy with single sandbox-mode game can last for several days straight. With the sheer breadth of content found here and in-depth tutorials to balance out its dizzying level of depth, Rebellion is a killer entry point to the venerable 4X tactical space combat series. This standalone expansion rolls all the previous add-on content into a neat bundle rounded out by a slew of subtle fresh updates that nod heavily towards veteran players without leaving newcomers out to dry.
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