![]() trust (or teach) your frontend colleague to make design decisions.grab your frontend colleague and finish the responsive part together.There are three options for doing it right: Mockups should roughly visualize, design concept, layouts on main breakpoints, without getting too much into details. Designers should stop wasting time on pixel-perfect mockups and extremely detailed specifications, because it would look unpredictably different in browsers anyway. They require way too much effort to create something, that has to be recreated in code anyway. Now you can see why design tools are limiting for multi-screen design. The image below is not an example of a responsive, but fluid layout, elements stretch or stick to other elements depending on the screen size, but the overall layout remains the same. Misconceptions: what is and is not responsive UI It uses the most-effective layout for each screen size, visibility and appearance of certain elements can differ, font sizes and spacing are relative. Website or application is responsive when it looks good on all devices: mega-screens, laptops, tablets, and phones. to let both frontend and design partners own responsiveness and micro-interactions.to establish a collaborative workflow where a designer and a make choices on the intersection of two fields together.to understand what is technically possible on both sides,.I believe the easiest way to solve the problem is: Mythical UX unicorns (UI Engineers, Creative Developer, whatever you call it), are impossible to find and fit into a typical team process. As a result, the blind spots remain ignored, the web is flooded with mediocre websites, state-of-art Interfaces can’t happen unless we find a way to close this gap between design and frontend. On the other hand, front-end engineers don’t have sufficient training, authority, or interest in making design-decisions directly in code. Designers can’t take full ownership of it unless they jump into code. In a typical Design - Frontend setup there are a lot of blind spots, no-ones land, which lay in the intersection of design and development.įirst of all, none of the design tools allows creating truly responsive interfaces (and by the way, I believe it should stay this way). Why is that? Because many designers do not yet fully understand the principles behind responsive design, yet frontend developers are reluctant to take responsibility for it - it seems like design territory. Nonetheless, despite advancing technical possibilities and growing design and frontend teams, the web is still flooded with dull Bootstrap-like interfaces. The same website or application can look good on giant desktop screens and small mobile devices without major sacrifices of User Experience. In the last decade, there were introduced many new ways to create sophisticated UI layouts for a wide range of devices. Photo by Daniel Korpai on Unsplash Why responsive design is hard?
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